
Time what as you mentioned could be better used on making actuall new content

I can only imagine the effort and precious time one would have to put in to ballancing and buffing/nerfing cells so make a more "equal" environment. I can see how doing this would seriously faze out the use of "lesser" cells as all of a sudden its possible to swap gear around in such ways + change the cell configuration of said gear, that all of a sudden you could find builds with basically no "downsides", or just other completely overpowered builds. I agree that having such cell diversity would probably highlight/exacerbate problems with cells and build diversity. I hope I'm not misinterpreting this but here goes: But different players have different playstyles, and I believe the build diversity that would come from this would be incredible. Of course there will be builds that will reign over the others in the purpose they were made for. If we got the choice which cell slots go in which weapons, I believe we would see a massive bloom in the number of possible builds. In the current meta, as far as I can tell, it's all about that raw damage output, so when I have to decide whether I use the Scorchstone Hellidon Ax vs Nayzaga Ax, I will inevitably choose the former because raw damage and "better" cell slots. This is where the changimg the actual cell slots comes into play. However with the adding of the Iceborn cell it is clear that we will be seeing more and more changes to the meta which might reward you for being low on health rather then just punish you. The argument to be made here is that if you've actually master the Ax then you don't get hit in the first place. This is quite a usedull unique ability and helps with survival, It's unique machanic is when landing a perfectly charged overhead attack it heals you. My thoughts behind this question are as follows. Seeing as all weapons will be getting the, what I would call, "repeater" treatment, will we also have the ability to decide what cell slots are put on each individual weapon? More information will be coming your way in the shape of blogs and dev videos, so stay tuned! We can’t wait to show you what we have in store. We are working on one of our biggest updates ever and need a little more time to stress-test and button things up. The official end date for Season 3: Overgrowth is now April 24th. Hunt Pass Season 3 has been extended through late April! More information will be coming soon, so keep an eye out and don’t miss out on completing your pass this season. As a result of your feedback the Loadout presets was pulled from the fog and will be one of the main features we work on in the near future! Hunt Pass Season 3 ExtendedĮnjoy the rain for a little longer.

The roadmap itself will be updated regularly so send us your feedback often. Unfold the map, take a look at what's coming, and let us know what you think! Questions close 5pm PT on Thursday! Dauntless Roadmapĭauntless Roadmap is now live! Our plans and dreams for the world of Dauntless are now available for you to explore. Please like/upvote questions you would like to see answered and avoid asking duplicate questions! Post your questions below and we’ll do our best to answer them as quickly and thoroughly as we can. We’re opening this week’s reflector up to be a Q&A. The purpose of these posts is to reflect on the past week talk about the feedback that you’re sharing with us and give you an idea of how we’re using it to improve the game and support bi-weekly Q&As! If a point of feedback that’s important to you isn’t mentioned in this post, it may be because it’s a more recent development – or that we just need a reminder in the comments below! Q&A

Hello Slayers and welcome to another Weekly Reflector Q&A.
